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GPAC
Open Source Multimedia Framework. For more information, check out http://gpac.wp.mines-telecom.fr
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Include dependency graph for texturing_gl.c:Data Structures | |
| struct | __texture_wrapper |
Macros | |
| #define | GLTEXENV glTexEnvf |
| #define | GLTEXPARAM glTexParameteri |
| #define | TexEnvType Float |
Enumerations | |
| enum | { TX_NEEDS_RASTER_LOAD = (1<<1), TX_NEEDS_HW_LOAD = (1<<2), TX_MUST_SCALE = (1<<3), TX_IS_POW2 = (1<<4), TX_IS_RECT = (1<<5), TX_EMULE_POW2 = (1<<6), TX_EMULE_FIRST_LOAD = (1<<7), TX_IS_FLIPPED = (1<<8) } |
| struct __texture_wrapper |
Collaboration diagram for __texture_wrapper:| Data Fields | ||
|---|---|---|
| u32 | flags | |
| GF_STENCIL | tx_raster | |
| u32 | id | |
| u32 | blend_mode | |
| u32 | rescale_width | |
| u32 | rescale_height | |
| char * | scale_data | |
| char * | conv_data | |
| Fixed | conv_wscale | |
| Fixed | conv_hscale | |
| u32 | conv_format | |
| u32 | conv_w | |
| u32 | conv_h | |
| u32 | nb_comp | |
| u32 | gl_format | |
| u32 | gl_type | |
| u32 | gl_dtype | |
| Bool | yuv_shader | |
| u32 | v_id | |
| u32 | u_id | |
| char * | depth_data | |
| #define GLTEXENV glTexEnvf |
| #define GLTEXPARAM glTexParameteri |
| #define TexEnvType Float |
| anonymous enum |
| GF_Err gf_sc_texture_allocate | ( | GF_TextureHandler * | txh | ) |
Here is the caller graph for this function:| void gf_sc_texture_release | ( | GF_TextureHandler * | txh | ) |
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Here is the caller graph for this function:| GF_Err gf_sc_texture_set_data | ( | GF_TextureHandler * | txh | ) |
Here is the caller graph for this function:| void gf_sc_texture_reset | ( | GF_TextureHandler * | txh | ) |
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Here is the caller graph for this function:| void gf_sc_texture_set_blend_mode | ( | GF_TextureHandler * | txh, |
| u32 | mode | ||
| ) |
Here is the caller graph for this function:| void tx_bind_with_mode | ( | GF_TextureHandler * | txh, |
| Bool | transparent, | ||
| u32 | blend_mode, | ||
| Bool | no_bind | ||
| ) |
Here is the caller graph for this function:| void tx_bind | ( | GF_TextureHandler * | txh | ) |
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Here is the caller graph for this function:| void gf_sc_texture_disable | ( | GF_TextureHandler * | txh | ) |
Here is the caller graph for this function:| Bool tx_can_use_rect_ext | ( | GF_Compositor * | compositor, |
| GF_TextureHandler * | txh | ||
| ) |
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static |
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Here is the caller graph for this function:| char* gf_sc_texture_get_data | ( | GF_TextureHandler * | txh, |
| u32 * | pix_format | ||
| ) |
Here is the caller graph for this function:| void txh_unpack_yuv | ( | GF_TextureHandler * | txh | ) |
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Here is the caller graph for this function:| Bool gf_sc_texture_convert | ( | GF_TextureHandler * | txh | ) |
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static |
Here is the caller graph for this function:| Bool gf_sc_texture_push_image | ( | GF_TextureHandler * | txh, |
| Bool | generate_mipmaps, | ||
| Bool | for2d | ||
| ) |
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static |
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Here is the caller graph for this function:| void gf_sc_copy_to_texture | ( | GF_TextureHandler * | txh | ) |
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Here is the caller graph for this function:| void gf_sc_copy_to_stencil | ( | GF_TextureHandler * | txh | ) |
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Here is the caller graph for this function:| Bool gf_sc_texture_get_transform | ( | GF_TextureHandler * | txh, |
| GF_Node * | tx_transform, | ||
| GF_Matrix * | mx, | ||
| Bool | for_picking | ||
| ) |
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Here is the caller graph for this function:| Bool gf_sc_texture_is_transparent | ( | GF_TextureHandler * | txh | ) |
Here is the caller graph for this function:| u32 gf_sc_texture_enable_ex | ( | GF_TextureHandler * | txh, |
| GF_Node * | tx_transform, | ||
| GF_Rect * | bounds | ||
| ) |
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Here is the caller graph for this function:| u32 gf_sc_texture_enable | ( | GF_TextureHandler * | txh, |
| GF_Node * | tx_transform | ||
| ) |
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Here is the caller graph for this function:| Bool gf_sc_texture_needs_reload | ( | GF_TextureHandler * | txh | ) |
Here is the caller graph for this function:| GF_STENCIL gf_sc_texture_get_stencil | ( | GF_TextureHandler * | txh | ) |
Here is the caller graph for this function:| void gf_sc_texture_set_stencil | ( | GF_TextureHandler * | txh, |
| GF_STENCIL | stencil | ||
| ) |
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