#include <compositor_dev.h>
GF_Compositor* GF_TextureHandler::compositor |
GF_MediaObject* GF_TextureHandler::stream |
Bool GF_TextureHandler::is_open |
void(* GF_TextureHandler::update_texture_fcnt)(struct _gf_sc_texture_handler *txh) |
Bool GF_TextureHandler::needs_release |
Bool GF_TextureHandler::stream_finished |
Bool GF_TextureHandler::needs_refresh |
u32 GF_TextureHandler::last_frame_time |
Bool GF_TextureHandler::transparent |
u32 GF_TextureHandler::flags |
void(* GF_TextureHandler::compute_gradient_matrix)(struct _gf_sc_texture_handler *txh, GF_Rect *bounds, GF_Matrix2D *mat, Bool for_3d) |
char* GF_TextureHandler::data |
u32 GF_TextureHandler::width |
u32 GF_TextureHandler::height |
u32 GF_TextureHandler::stride |
u32 GF_TextureHandler::pixelformat |
u32 GF_TextureHandler::pixel_ar |
Bool GF_TextureHandler::is_flipped |
Bool GF_TextureHandler::raw_memory |
u8* GF_TextureHandler::pU |
u8 * GF_TextureHandler::pV |
u32 GF_TextureHandler::nb_frames |
u32 GF_TextureHandler::upload_time |
Bool GF_TextureHandler::has_cmat |
GF_Node* GF_TextureHandler::matteTexture |
void* GF_TextureHandler::vout_udta |
The documentation for this struct was generated from the following file: