GPAC
Open Source Multimedia Framework. For more information, check out http://gpac.wp.mines-telecom.fr
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#include <gpac/nodes_mpeg4.h>
#include <gpac/nodes_x3d.h>
#include <gpac/nodes_svg.h>
#include "drawable.h"
Data Structures | |
struct | ViewStack |
struct | Background2DStack |
struct | BackgroundStack |
struct | LinePropStack |
Functions | |
void | compositor_init_audiosource (GF_Compositor *compositor, GF_Node *node) |
void | compositor_audiosource_modified (GF_Node *node) |
void | compositor_init_audioclip (GF_Compositor *compositor, GF_Node *node) |
void | compositor_audioclip_modified (GF_Node *node) |
void | compositor_init_audiobuffer (GF_Compositor *compositor, GF_Node *node) |
void | compositor_audiobuffer_modified (GF_Node *node) |
void | compositor_init_animationstream (GF_Compositor *compositor, GF_Node *node) |
void | compositor_animationstream_modified (GF_Node *node) |
void | compositor_init_timesensor (GF_Compositor *compositor, GF_Node *node) |
void | compositor_timesensor_modified (GF_Node *node) |
void | compositor_init_imagetexture (GF_Compositor *compositor, GF_Node *node) |
void | compositor_imagetexture_modified (GF_Node *node) |
GF_TextureHandler * | it_get_texture (GF_Node *node) |
void | compositor_init_movietexture (GF_Compositor *compositor, GF_Node *node) |
void | compositor_movietexture_modified (GF_Node *node) |
GF_TextureHandler * | mt_get_texture (GF_Node *node) |
void | compositor_init_pixeltexture (GF_Compositor *compositor, GF_Node *node) |
GF_TextureHandler * | pt_get_texture (GF_Node *node) |
void | PreDestroyBindable (GF_Node *bindable, GF_List *stack_list) |
Bool | Bindable_GetIsBound (GF_Node *bindable) |
void | Bindable_SetIsBound (GF_Node *bindable, Bool val) |
void | Bindable_OnSetBind (GF_Node *bindable, GF_List *stack_list, GF_List *for_stack) |
void | BindableStackDelete (GF_List *stack) |
void | Bindable_SetSetBind (GF_Node *bindable, Bool val) |
void | Bindable_SetSetBindEx (GF_Node *bindable, Bool val, GF_List *stack) |
void | compositor_init_lineprops (GF_Compositor *compositor, GF_Node *node) |
void | compositor_init_background2d (GF_Compositor *compositor, GF_Node *node) |
void | compositor_background2d_modified (GF_Node *node) |
DrawableContext * | b2d_get_context (M_Background2D *ptr, GF_List *from_stack) |
void | compositor_init_bitmap (GF_Compositor *compositor, GF_Node *node) |
void | compositor_init_colortransform (GF_Compositor *compositor, GF_Node *node) |
void | compositor_init_circle (GF_Compositor *compositor, GF_Node *node) |
void | compositor_init_curve2d (GF_Compositor *compositor, GF_Node *node) |
void | compositor_init_ellipse (GF_Compositor *compositor, GF_Node *node) |
void | compositor_init_group (GF_Compositor *compositor, GF_Node *node) |
void | compositor_init_orderedgroup (GF_Compositor *compositor, GF_Node *node) |
void | compositor_init_pointset2d (GF_Compositor *compositor, GF_Node *node) |
void | compositor_init_rectangle (GF_Compositor *compositor, GF_Node *node) |
void | compositor_init_shape (GF_Compositor *compositor, GF_Node *node) |
void | compositor_init_switch (GF_Compositor *compositor, GF_Node *node) |
void | compositor_init_transform2d (GF_Compositor *compositor, GF_Node *node) |
void | compositor_init_transformmatrix2d (GF_Compositor *compositor, GF_Node *node) |
void | compositor_init_indexed_line_set2d (GF_Compositor *compositor, GF_Node *node) |
void | compositor_init_indexed_face_set2d (GF_Compositor *compositor, GF_Node *node) |
void | compositor_init_bitwrapper (GF_Compositor *compositor, GF_Node *node) |
void | compositor_init_viewport (GF_Compositor *compositor, GF_Node *node) |
void | tr_mx2d_get_matrix (GF_Node *n, GF_Matrix2D *mat) |
void | compositor_init_anchor (GF_Compositor *compositor, GF_Node *node) |
void | compositor_init_disc_sensor (GF_Compositor *compositor, GF_Node *node) |
void | compositor_init_plane_sensor2d (GF_Compositor *compositor, GF_Node *node) |
void | compositor_init_proximity_sensor2d (GF_Compositor *compositor, GF_Node *node) |
void | compositor_init_touch_sensor (GF_Compositor *compositor, GF_Node *node) |
void | compositor_init_static_group (GF_Compositor *compositor, GF_Node *node) |
void | compositor_init_sound2d (GF_Compositor *compositor, GF_Node *node) |
void | compositor_init_radial_gradient (GF_Compositor *compositor, GF_Node *node) |
void | compositor_init_linear_gradient (GF_Compositor *compositor, GF_Node *node) |
void | compositor_init_mattetexture (GF_Compositor *compositor, GF_Node *node) |
void | compositor_init_layer2d (GF_Compositor *compositor, GF_Node *node) |
void | compositor_init_form (GF_Compositor *compositor, GF_Node *node) |
void | compositor_init_layout (GF_Compositor *compositor, GF_Node *node) |
void | compositor_layout_modified (GF_Compositor *compositor, GF_Node *node) |
GF_SensorHandler * | compositor_mpeg4_layout_get_sensor_handler (GF_Node *node) |
void | compositor_init_path_layout (GF_Compositor *compositor, GF_Node *node) |
void | compositor_init_compositetexture2d (GF_Compositor *compositor, GF_Node *node) |
void | compositor_init_compositetexture3d (GF_Compositor *compositor, GF_Node *node) |
GF_TextureHandler * | compositor_get_composite_texture (GF_Node *node) |
void | compositor_adjust_scale (GF_Node *node, Fixed *sx, Fixed *sy) |
Bool | compositor_is_composite_texture (GF_Node *appear) |
Bool | compositor_compositetexture_handle_event (GF_Compositor *compositor, GF_Node *composite_appear, GF_Event *ev, Bool is_flush) |
void | compositor_compositetexture_sensor_delete (GF_Node *composite_appear, GF_SensorHandler *hdl) |
void | compositor_init_text (GF_Compositor *compositor, GF_Node *node) |
void | compositor_init_billboard (GF_Compositor *compositor, GF_Node *node) |
void | compositor_init_collision (GF_Compositor *compositor, GF_Node *node) |
void | compositor_init_lod (GF_Compositor *compositor, GF_Node *node) |
void | compositor_init_transform (GF_Compositor *compositor, GF_Node *node) |
void | compositor_init_proximity_sensor (GF_Compositor *compositor, GF_Node *node) |
void | compositor_init_plane_sensor (GF_Compositor *compositor, GF_Node *node) |
void | compositor_init_cylinder_sensor (GF_Compositor *compositor, GF_Node *node) |
void | compositor_init_sphere_sensor (GF_Compositor *compositor, GF_Node *node) |
void | compositor_init_visibility_sensor (GF_Compositor *compositor, GF_Node *node) |
void | compositor_init_box (GF_Compositor *compositor, GF_Node *node) |
void | compositor_init_cone (GF_Compositor *compositor, GF_Node *node) |
void | compositor_init_cylinder (GF_Compositor *compositor, GF_Node *node) |
void | compositor_init_sphere (GF_Compositor *compositor, GF_Node *node) |
void | compositor_init_point_set (GF_Compositor *compositor, GF_Node *node) |
void | compositor_init_ifs (GF_Compositor *compositor, GF_Node *node) |
void | compositor_init_ils (GF_Compositor *compositor, GF_Node *node) |
void | compositor_init_elevation_grid (GF_Compositor *compositor, GF_Node *node) |
void | compositor_init_extrusion (GF_Compositor *compositor, GF_Node *node) |
void | compositor_init_non_linear_deformer (GF_Compositor *compositor, GF_Node *node) |
void | compositor_init_sound (GF_Compositor *compositor, GF_Node *node) |
void | compositor_init_viewpoint (GF_Compositor *compositor, GF_Node *node) |
void | compositor_init_navigation_info (GF_Compositor *compositor, GF_Node *node) |
void | compositor_init_fog (GF_Compositor *compositor, GF_Node *node) |
void | compositor_init_spot_light (GF_Compositor *compositor, GF_Node *node) |
void | compositor_init_point_light (GF_Compositor *compositor, GF_Node *node) |
void | compositor_init_directional_light (GF_Compositor *compositor, GF_Node *node) |
void | compositor_init_layer3d (GF_Compositor *compositor, GF_Node *node) |
void | compositor_init_background (GF_Compositor *compositor, GF_Node *node) |
void | compositor_background_modified (GF_Node *node) |
void | compositor_init_disk2d (GF_Compositor *compositor, GF_Node *node) |
void | compositor_init_arc2d (GF_Compositor *compositor, GF_Node *node) |
void | compositor_init_polyline2d (GF_Compositor *compositor, GF_Node *node) |
void | compositor_init_triangle_set2d (GF_Compositor *compositor, GF_Node *node) |
void | compositor_init_polypoint2d (GF_Compositor *compositor, GF_Node *node) |
void | compositor_init_lineset (GF_Compositor *compositor, GF_Node *node) |
void | compositor_init_triangle_set (GF_Compositor *compositor, GF_Node *node) |
void | compositor_init_indexed_triangle_set (GF_Compositor *compositor, GF_Node *node) |
void | compositor_init_triangle_strip_set (GF_Compositor *compositor, GF_Node *node) |
void | compositor_init_indexed_triangle_strip_set (GF_Compositor *compositor, GF_Node *node) |
void | compositor_init_triangle_fan_set (GF_Compositor *compositor, GF_Node *node) |
void | compositor_init_indexed_triangle_fan_set (GF_Compositor *compositor, GF_Node *node) |
GF_TextureHandler * | compositor_mpeg4_get_gradient_texture (GF_Node *node) |
void | compositor_init_hardcoded_proto (GF_Compositor *compositor, GF_Node *node) |
void | compositor_extrude_text (GF_Node *node, GF_TraverseState *tr_state, GF_Mesh *mesh, MFVec3f *thespine, Fixed creaseAngle, Bool begin_cap, Bool end_cap, MFRotation *spine_ori, MFVec2f *spine_scale, Bool txAlongSpine) |
void | compositor_init_texture_text (GF_Compositor *compositor, GF_Node *node) |
void | compositor_init_envtest (GF_Compositor *compositor, GF_Node *node) |
void | compositor_envtest_modified (GF_Node *node) |
void | compositor_evaluate_envtests (GF_Compositor *compositor, u32 param_type) |
void | compositor_init_hc_flashshape (GF_Compositor *compositor, GF_Node *node) |
void | compositor_init_svg_svg (GF_Compositor *compositor, GF_Node *node) |
void | compositor_init_svg_g (GF_Compositor *compositor, GF_Node *node) |
void | compositor_init_svg_switch (GF_Compositor *compositor, GF_Node *node) |
void | compositor_init_svg_rect (GF_Compositor *compositor, GF_Node *node) |
void | compositor_init_svg_circle (GF_Compositor *compositor, GF_Node *node) |
void | compositor_init_svg_ellipse (GF_Compositor *compositor, GF_Node *node) |
void | compositor_init_svg_line (GF_Compositor *compositor, GF_Node *node) |
void | compositor_init_svg_polyline (GF_Compositor *compositor, GF_Node *node) |
void | compositor_init_svg_polygon (GF_Compositor *compositor, GF_Node *node) |
void | compositor_init_svg_path (GF_Compositor *compositor, GF_Node *node) |
void | compositor_init_svg_a (GF_Compositor *compositor, GF_Node *node) |
void | compositor_init_svg_linearGradient (GF_Compositor *compositor, GF_Node *node) |
void | compositor_init_svg_radialGradient (GF_Compositor *compositor, GF_Node *node) |
void | compositor_init_svg_solidColor (GF_Compositor *compositor, GF_Node *node) |
Bool | compositor_svg_solid_color_dirty (GF_Compositor *compositor, GF_Node *node) |
void | compositor_init_svg_stop (GF_Compositor *compositor, GF_Node *node) |
void | compositor_init_svg_image (GF_Compositor *compositor, GF_Node *node) |
void | compositor_init_svg_video (GF_Compositor *compositor, GF_Node *node) |
void | compositor_init_svg_audio (GF_Compositor *compositor, GF_Node *node, Bool slaved_timing) |
void | compositor_init_svg_use (GF_Compositor *compositor, GF_Node *node) |
void | compositor_init_svg_animation (GF_Compositor *compositor, GF_Node *node) |
void | compositor_init_svg_foreign_object (GF_Compositor *compositor, GF_Node *node) |
void | compositor_init_svg_text (GF_Compositor *compositor, GF_Node *node) |
void | compositor_init_svg_tspan (GF_Compositor *compositor, GF_Node *node) |
void | compositor_init_svg_textarea (GF_Compositor *compositor, GF_Node *node) |
void | compositor_init_svg_tbreak (GF_Compositor *compositor, GF_Node *node) |
void | compositor_init_svg_font (GF_Compositor *compositor, GF_Node *node) |
void | compositor_init_svg_glyph (GF_Compositor *compositor, GF_Node *node) |
void | compositor_init_svg_font_face_uri (GF_Compositor *compositor, GF_Node *node) |
void | compositor_init_svg_updates (GF_Compositor *compositor, GF_Node *node) |
void | compositor_init_svg_filter (GF_Compositor *compositor, GF_Node *node) |
void | svg_draw_filter (GF_Node *filter, GF_Node *node, GF_TraverseState *tr_state) |
GF_TextureHandler * | compositor_svg_get_gradient_texture (GF_Node *node) |
GF_TextureHandler * | compositor_svg_get_image_texture (GF_Node *node) |
Bool | compositor_svg_get_viewport (GF_Node *n, GF_Rect *rc) |
void | svg_pause_animation (GF_Node *n, Bool pause) |
void | svg_pause_audio (GF_Node *n, Bool pause) |
void | svg_pause_video (GF_Node *n, Bool pause) |
void | compositor_svg_video_modified (GF_Compositor *compositor, GF_Node *node) |
struct ViewStack |
struct Background2DStack |
Data Fields | ||
---|---|---|
GF_TextureHandler | txh | |
GF_List * | reg_stacks | |
GF_List * | status_stack | |
Drawable * | drawable | |
GF_Mesh * | mesh | |
GF_BBox | prev_bounds | |
u32 | flags |
struct BackgroundStack |
Data Fields | ||
---|---|---|
GF_Compositor * | compositor | |
GF_List * | reg_stacks | |
GF_Mesh * | sky_mesh | |
GF_Mesh * | ground_mesh | |
MFFloat | sky_col | |
MFFloat | ground_col | |
MFFloat | sky_ang | |
MFFloat | ground_ang | |
GF_Mesh * | front_mesh | |
GF_Mesh * | back_mesh | |
GF_Mesh * | top_mesh | |
GF_Mesh * | bottom_mesh | |
GF_Mesh * | left_mesh | |
GF_Mesh * | right_mesh | |
GF_TextureHandler | txh_front | |
GF_TextureHandler | txh_back | |
GF_TextureHandler | txh_top | |
GF_TextureHandler | txh_bottom | |
GF_TextureHandler | txh_left | |
GF_TextureHandler | txh_right |
struct LinePropStack |
void compositor_init_audiosource | ( | GF_Compositor * | compositor, |
GF_Node * | node | ||
) |
void compositor_audiosource_modified | ( | GF_Node * | node | ) |
void compositor_init_audioclip | ( | GF_Compositor * | compositor, |
GF_Node * | node | ||
) |
void compositor_audioclip_modified | ( | GF_Node * | node | ) |
void compositor_init_audiobuffer | ( | GF_Compositor * | compositor, |
GF_Node * | node | ||
) |
void compositor_audiobuffer_modified | ( | GF_Node * | node | ) |
void compositor_init_animationstream | ( | GF_Compositor * | compositor, |
GF_Node * | node | ||
) |
void compositor_animationstream_modified | ( | GF_Node * | node | ) |
void compositor_init_timesensor | ( | GF_Compositor * | compositor, |
GF_Node * | node | ||
) |
void compositor_timesensor_modified | ( | GF_Node * | node | ) |
void compositor_init_imagetexture | ( | GF_Compositor * | compositor, |
GF_Node * | node | ||
) |
void compositor_imagetexture_modified | ( | GF_Node * | node | ) |
GF_TextureHandler* it_get_texture | ( | GF_Node * | node | ) |
void compositor_init_movietexture | ( | GF_Compositor * | compositor, |
GF_Node * | node | ||
) |
void compositor_movietexture_modified | ( | GF_Node * | node | ) |
GF_TextureHandler* mt_get_texture | ( | GF_Node * | node | ) |
void compositor_init_pixeltexture | ( | GF_Compositor * | compositor, |
GF_Node * | node | ||
) |
GF_TextureHandler* pt_get_texture | ( | GF_Node * | node | ) |
void PreDestroyBindable | ( | GF_Node * | bindable, |
GF_List * | stack_list | ||
) |
void Bindable_OnSetBind | ( | GF_Node * | bindable, |
GF_List * | stack_list, | ||
GF_List * | for_stack | ||
) |
void BindableStackDelete | ( | GF_List * | stack | ) |
void compositor_init_lineprops | ( | GF_Compositor * | compositor, |
GF_Node * | node | ||
) |
void compositor_init_background2d | ( | GF_Compositor * | compositor, |
GF_Node * | node | ||
) |
void compositor_background2d_modified | ( | GF_Node * | node | ) |
DrawableContext* b2d_get_context | ( | M_Background2D * | ptr, |
GF_List * | from_stack | ||
) |
void compositor_init_bitmap | ( | GF_Compositor * | compositor, |
GF_Node * | node | ||
) |
void compositor_init_colortransform | ( | GF_Compositor * | compositor, |
GF_Node * | node | ||
) |
void compositor_init_circle | ( | GF_Compositor * | compositor, |
GF_Node * | node | ||
) |
void compositor_init_curve2d | ( | GF_Compositor * | compositor, |
GF_Node * | node | ||
) |
void compositor_init_ellipse | ( | GF_Compositor * | compositor, |
GF_Node * | node | ||
) |
void compositor_init_group | ( | GF_Compositor * | compositor, |
GF_Node * | node | ||
) |
void compositor_init_orderedgroup | ( | GF_Compositor * | compositor, |
GF_Node * | node | ||
) |
void compositor_init_pointset2d | ( | GF_Compositor * | compositor, |
GF_Node * | node | ||
) |
void compositor_init_rectangle | ( | GF_Compositor * | compositor, |
GF_Node * | node | ||
) |
void compositor_init_shape | ( | GF_Compositor * | compositor, |
GF_Node * | node | ||
) |
void compositor_init_switch | ( | GF_Compositor * | compositor, |
GF_Node * | node | ||
) |
void compositor_init_transform2d | ( | GF_Compositor * | compositor, |
GF_Node * | node | ||
) |
void compositor_init_transformmatrix2d | ( | GF_Compositor * | compositor, |
GF_Node * | node | ||
) |
void compositor_init_indexed_line_set2d | ( | GF_Compositor * | compositor, |
GF_Node * | node | ||
) |
void compositor_init_indexed_face_set2d | ( | GF_Compositor * | compositor, |
GF_Node * | node | ||
) |
void compositor_init_bitwrapper | ( | GF_Compositor * | compositor, |
GF_Node * | node | ||
) |
void compositor_init_viewport | ( | GF_Compositor * | compositor, |
GF_Node * | node | ||
) |
void tr_mx2d_get_matrix | ( | GF_Node * | n, |
GF_Matrix2D * | mat | ||
) |
void compositor_init_anchor | ( | GF_Compositor * | compositor, |
GF_Node * | node | ||
) |
void compositor_init_disc_sensor | ( | GF_Compositor * | compositor, |
GF_Node * | node | ||
) |
void compositor_init_plane_sensor2d | ( | GF_Compositor * | compositor, |
GF_Node * | node | ||
) |
void compositor_init_proximity_sensor2d | ( | GF_Compositor * | compositor, |
GF_Node * | node | ||
) |
void compositor_init_touch_sensor | ( | GF_Compositor * | compositor, |
GF_Node * | node | ||
) |
void compositor_init_static_group | ( | GF_Compositor * | compositor, |
GF_Node * | node | ||
) |
void compositor_init_sound2d | ( | GF_Compositor * | compositor, |
GF_Node * | node | ||
) |
void compositor_init_radial_gradient | ( | GF_Compositor * | compositor, |
GF_Node * | node | ||
) |
!! Gradients are textures but are not registered as textures with the compositor in order to avoid updating too many textures each frame - gradients are only registered with the compositor when they are used in OpenGL, in order to release associated HW resource when no longer used
void compositor_init_linear_gradient | ( | GF_Compositor * | compositor, |
GF_Node * | node | ||
) |
!! Gradients are textures but are not registered as textures with the compositor in order to avoid updating too many textures each frame - gradients are only registered with the compositor when they are used in OpenGL, in order to release associated HW resource when no longer used
void compositor_init_mattetexture | ( | GF_Compositor * | compositor, |
GF_Node * | node | ||
) |
void compositor_init_layer2d | ( | GF_Compositor * | compositor, |
GF_Node * | node | ||
) |
void compositor_init_form | ( | GF_Compositor * | compositor, |
GF_Node * | node | ||
) |
void compositor_init_layout | ( | GF_Compositor * | compositor, |
GF_Node * | node | ||
) |
void compositor_layout_modified | ( | GF_Compositor * | compositor, |
GF_Node * | node | ||
) |
GF_SensorHandler* compositor_mpeg4_layout_get_sensor_handler | ( | GF_Node * | node | ) |
void compositor_init_path_layout | ( | GF_Compositor * | compositor, |
GF_Node * | node | ||
) |
void compositor_init_compositetexture2d | ( | GF_Compositor * | compositor, |
GF_Node * | node | ||
) |
void compositor_init_compositetexture3d | ( | GF_Compositor * | compositor, |
GF_Node * | node | ||
) |
GF_TextureHandler* compositor_get_composite_texture | ( | GF_Node * | node | ) |
Bool compositor_compositetexture_handle_event | ( | GF_Compositor * | compositor, |
GF_Node * | composite_appear, | ||
GF_Event * | ev, | ||
Bool | is_flush | ||
) |
void compositor_compositetexture_sensor_delete | ( | GF_Node * | composite_appear, |
GF_SensorHandler * | hdl | ||
) |
void compositor_init_text | ( | GF_Compositor * | compositor, |
GF_Node * | node | ||
) |
void compositor_init_billboard | ( | GF_Compositor * | compositor, |
GF_Node * | node | ||
) |
void compositor_init_collision | ( | GF_Compositor * | compositor, |
GF_Node * | node | ||
) |
void compositor_init_lod | ( | GF_Compositor * | compositor, |
GF_Node * | node | ||
) |
void compositor_init_transform | ( | GF_Compositor * | compositor, |
GF_Node * | node | ||
) |
void compositor_init_proximity_sensor | ( | GF_Compositor * | compositor, |
GF_Node * | node | ||
) |
void compositor_init_plane_sensor | ( | GF_Compositor * | compositor, |
GF_Node * | node | ||
) |
void compositor_init_cylinder_sensor | ( | GF_Compositor * | compositor, |
GF_Node * | node | ||
) |
void compositor_init_sphere_sensor | ( | GF_Compositor * | compositor, |
GF_Node * | node | ||
) |
void compositor_init_visibility_sensor | ( | GF_Compositor * | compositor, |
GF_Node * | node | ||
) |
void compositor_init_box | ( | GF_Compositor * | compositor, |
GF_Node * | node | ||
) |
void compositor_init_cone | ( | GF_Compositor * | compositor, |
GF_Node * | node | ||
) |
void compositor_init_cylinder | ( | GF_Compositor * | compositor, |
GF_Node * | node | ||
) |
void compositor_init_sphere | ( | GF_Compositor * | compositor, |
GF_Node * | node | ||
) |
void compositor_init_point_set | ( | GF_Compositor * | compositor, |
GF_Node * | node | ||
) |
void compositor_init_ifs | ( | GF_Compositor * | compositor, |
GF_Node * | node | ||
) |
void compositor_init_ils | ( | GF_Compositor * | compositor, |
GF_Node * | node | ||
) |
void compositor_init_elevation_grid | ( | GF_Compositor * | compositor, |
GF_Node * | node | ||
) |
void compositor_init_extrusion | ( | GF_Compositor * | compositor, |
GF_Node * | node | ||
) |
void compositor_init_non_linear_deformer | ( | GF_Compositor * | compositor, |
GF_Node * | node | ||
) |
void compositor_init_sound | ( | GF_Compositor * | compositor, |
GF_Node * | node | ||
) |
void compositor_init_viewpoint | ( | GF_Compositor * | compositor, |
GF_Node * | node | ||
) |
void compositor_init_navigation_info | ( | GF_Compositor * | compositor, |
GF_Node * | node | ||
) |
void compositor_init_fog | ( | GF_Compositor * | compositor, |
GF_Node * | node | ||
) |
void compositor_init_spot_light | ( | GF_Compositor * | compositor, |
GF_Node * | node | ||
) |
void compositor_init_point_light | ( | GF_Compositor * | compositor, |
GF_Node * | node | ||
) |
void compositor_init_directional_light | ( | GF_Compositor * | compositor, |
GF_Node * | node | ||
) |
void compositor_init_layer3d | ( | GF_Compositor * | compositor, |
GF_Node * | node | ||
) |
void compositor_init_background | ( | GF_Compositor * | compositor, |
GF_Node * | node | ||
) |
void compositor_background_modified | ( | GF_Node * | node | ) |
void compositor_init_disk2d | ( | GF_Compositor * | compositor, |
GF_Node * | node | ||
) |
void compositor_init_arc2d | ( | GF_Compositor * | compositor, |
GF_Node * | node | ||
) |
void compositor_init_polyline2d | ( | GF_Compositor * | compositor, |
GF_Node * | node | ||
) |
void compositor_init_triangle_set2d | ( | GF_Compositor * | compositor, |
GF_Node * | node | ||
) |
void compositor_init_polypoint2d | ( | GF_Compositor * | compositor, |
GF_Node * | node | ||
) |
void compositor_init_lineset | ( | GF_Compositor * | compositor, |
GF_Node * | node | ||
) |
void compositor_init_triangle_set | ( | GF_Compositor * | compositor, |
GF_Node * | node | ||
) |
void compositor_init_indexed_triangle_set | ( | GF_Compositor * | compositor, |
GF_Node * | node | ||
) |
void compositor_init_triangle_strip_set | ( | GF_Compositor * | compositor, |
GF_Node * | node | ||
) |
void compositor_init_indexed_triangle_strip_set | ( | GF_Compositor * | compositor, |
GF_Node * | node | ||
) |
void compositor_init_triangle_fan_set | ( | GF_Compositor * | compositor, |
GF_Node * | node | ||
) |
void compositor_init_indexed_triangle_fan_set | ( | GF_Compositor * | compositor, |
GF_Node * | node | ||
) |
GF_TextureHandler* compositor_mpeg4_get_gradient_texture | ( | GF_Node * | node | ) |
void compositor_init_hardcoded_proto | ( | GF_Compositor * | compositor, |
GF_Node * | node | ||
) |
void compositor_extrude_text | ( | GF_Node * | node, |
GF_TraverseState * | tr_state, | ||
GF_Mesh * | mesh, | ||
MFVec3f * | thespine, | ||
Fixed | creaseAngle, | ||
Bool | begin_cap, | ||
Bool | end_cap, | ||
MFRotation * | spine_ori, | ||
MFVec2f * | spine_scale, | ||
Bool | txAlongSpine | ||
) |
void compositor_init_texture_text | ( | GF_Compositor * | compositor, |
GF_Node * | node | ||
) |
void compositor_init_envtest | ( | GF_Compositor * | compositor, |
GF_Node * | node | ||
) |
void compositor_envtest_modified | ( | GF_Node * | node | ) |
void compositor_evaluate_envtests | ( | GF_Compositor * | compositor, |
u32 | param_type | ||
) |
void compositor_init_hc_flashshape | ( | GF_Compositor * | compositor, |
GF_Node * | node | ||
) |
void compositor_init_svg_svg | ( | GF_Compositor * | compositor, |
GF_Node * | node | ||
) |
void compositor_init_svg_g | ( | GF_Compositor * | compositor, |
GF_Node * | node | ||
) |
void compositor_init_svg_switch | ( | GF_Compositor * | compositor, |
GF_Node * | node | ||
) |
void compositor_init_svg_rect | ( | GF_Compositor * | compositor, |
GF_Node * | node | ||
) |
void compositor_init_svg_circle | ( | GF_Compositor * | compositor, |
GF_Node * | node | ||
) |
void compositor_init_svg_ellipse | ( | GF_Compositor * | compositor, |
GF_Node * | node | ||
) |
void compositor_init_svg_line | ( | GF_Compositor * | compositor, |
GF_Node * | node | ||
) |
void compositor_init_svg_polyline | ( | GF_Compositor * | compositor, |
GF_Node * | node | ||
) |
void compositor_init_svg_polygon | ( | GF_Compositor * | compositor, |
GF_Node * | node | ||
) |
void compositor_init_svg_path | ( | GF_Compositor * | compositor, |
GF_Node * | node | ||
) |
void compositor_init_svg_a | ( | GF_Compositor * | compositor, |
GF_Node * | node | ||
) |
void compositor_init_svg_linearGradient | ( | GF_Compositor * | compositor, |
GF_Node * | node | ||
) |
!! Gradients are textures but are not registered as textures with the compositor in order to avoid updating too many textures each frame - gradients are only registered with the compositor when they are used in OpenGL, in order to release associated HW resource when no longer used
void compositor_init_svg_radialGradient | ( | GF_Compositor * | compositor, |
GF_Node * | node | ||
) |
!! Gradients are textures but are not registered as textures with the compositor in order to avoid updating too many textures each frame - gradients are only registered with the compositor when they are used in OpenGL, in order to release associated HW resource when no longer used
void compositor_init_svg_solidColor | ( | GF_Compositor * | compositor, |
GF_Node * | node | ||
) |
void compositor_init_svg_stop | ( | GF_Compositor * | compositor, |
GF_Node * | node | ||
) |
void compositor_init_svg_image | ( | GF_Compositor * | compositor, |
GF_Node * | node | ||
) |
void compositor_init_svg_video | ( | GF_Compositor * | compositor, |
GF_Node * | node | ||
) |
void compositor_init_svg_use | ( | GF_Compositor * | compositor, |
GF_Node * | node | ||
) |
void compositor_init_svg_animation | ( | GF_Compositor * | compositor, |
GF_Node * | node | ||
) |
void compositor_init_svg_foreign_object | ( | GF_Compositor * | compositor, |
GF_Node * | node | ||
) |
void compositor_init_svg_text | ( | GF_Compositor * | compositor, |
GF_Node * | node | ||
) |
void compositor_init_svg_tspan | ( | GF_Compositor * | compositor, |
GF_Node * | node | ||
) |
void compositor_init_svg_textarea | ( | GF_Compositor * | compositor, |
GF_Node * | node | ||
) |
void compositor_init_svg_tbreak | ( | GF_Compositor * | compositor, |
GF_Node * | node | ||
) |
void compositor_init_svg_font | ( | GF_Compositor * | compositor, |
GF_Node * | node | ||
) |
void compositor_init_svg_glyph | ( | GF_Compositor * | compositor, |
GF_Node * | node | ||
) |
void compositor_init_svg_font_face_uri | ( | GF_Compositor * | compositor, |
GF_Node * | node | ||
) |
void compositor_init_svg_updates | ( | GF_Compositor * | compositor, |
GF_Node * | node | ||
) |
void compositor_init_svg_filter | ( | GF_Compositor * | compositor, |
GF_Node * | node | ||
) |
GF_TextureHandler* compositor_svg_get_gradient_texture | ( | GF_Node * | node | ) |
GF_TextureHandler* compositor_svg_get_image_texture | ( | GF_Node * | node | ) |
void compositor_svg_video_modified | ( | GF_Compositor * | compositor, |
GF_Node * | node | ||
) |