#include <scene_manager.h>
GF_SceneGraph* GF_SceneLoader::scene_graph |
struct _scene* GF_SceneLoader::is |
const char* GF_SceneLoader::fileName |
GF_ISOFile* GF_SceneLoader::isom |
u32 GF_SceneLoader::swf_import_flags |
Float GF_SceneLoader::swf_flatten_limit |
const char* GF_SceneLoader::localPath |
u32 GF_SceneLoader::flags |
u16 GF_SceneLoader::force_es_id |
void* GF_SceneLoader::loader_priv |
GF_Err(* GF_SceneLoader::process)(GF_SceneLoader *loader) |
void(* GF_SceneLoader::done)(GF_SceneLoader *loader) |
GF_Err(* GF_SceneLoader::parse_string)(GF_SceneLoader *loader, const char *str) |
GF_Err(* GF_SceneLoader::suspend)(GF_SceneLoader *loader, Bool suspend) |
The documentation for this struct was generated from the following file: