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Open Source Multimedia Framework. For more information, check out http://gpac.wp.mines-telecom.fr
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GF_SceneLoader Struct Reference

#include <scene_manager.h>

+ Collaboration diagram for GF_SceneLoader:

Data Fields

u32 type
 
GF_SceneGraph * scene_graph
 
struct _sceneis
 
GF_SceneManagerctx
 
const char * fileName
 
GF_ISOFile * isom
 
u32 swf_import_flags
 
Float swf_flatten_limit
 
const char * localPath
 
u32 flags
 
u16 force_es_id
 
void * loader_priv
 
GF_Err(* process )(GF_SceneLoader *loader)
 
void(* done )(GF_SceneLoader *loader)
 
GF_Err(* parse_string )(GF_SceneLoader *loader, const char *str)
 
GF_Err(* suspend )(GF_SceneLoader *loader, Bool suspend)
 

Field Documentation

u32 GF_SceneLoader::type
GF_SceneGraph* GF_SceneLoader::scene_graph
struct _scene* GF_SceneLoader::is
GF_SceneManager* GF_SceneLoader::ctx
const char* GF_SceneLoader::fileName
GF_ISOFile* GF_SceneLoader::isom
u32 GF_SceneLoader::swf_import_flags
Float GF_SceneLoader::swf_flatten_limit
const char* GF_SceneLoader::localPath
u32 GF_SceneLoader::flags
u16 GF_SceneLoader::force_es_id
void* GF_SceneLoader::loader_priv
GF_Err(* GF_SceneLoader::process)(GF_SceneLoader *loader)
void(* GF_SceneLoader::done)(GF_SceneLoader *loader)
GF_Err(* GF_SceneLoader::parse_string)(GF_SceneLoader *loader, const char *str)
GF_Err(* GF_SceneLoader::suspend)(GF_SceneLoader *loader, Bool suspend)

The documentation for this struct was generated from the following file: