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static void | TraverseSound2D (GF_Node *node, void *rs, Bool is_destroy) |
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static Bool | SND2D_GetChannelVolume (GF_Node *node, Fixed *vol) |
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static u8 | SND2D_GetPriority (GF_Node *node) |
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void | compositor_init_sound2d (GF_Compositor *compositor, GF_Node *node) |
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static Fixed | snd_compute_gain (Fixed min_b, Fixed min_f, Fixed max_b, Fixed max_f, SFVec3f pos) |
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static void | TraverseSound (GF_Node *node, void *rs, Bool is_destroy) |
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static Bool | SND_GetChannelVolume (GF_Node *node, Fixed *vol) |
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static u8 | SND_GetPriority (GF_Node *node) |
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void | compositor_init_sound (GF_Compositor *compositor, GF_Node *node) |
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