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Open Source Multimedia Framework. For more information, check out http://gpac.wp.mines-telecom.fr
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mpeg4_grouping_2d.c File Reference
#include "nodes_stacks.h"
#include "mpeg4_grouping.h"
#include "visual_manager.h"
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Data Structures

struct  SwitchStack
 
struct  Transform2DStack
 
struct  ColorTransformStack
 
struct  og_pos
 
struct  OrderedGroupStack
 

Functions

static void TraverseSwitch (GF_Node *node, void *rs, Bool is_destroy)
 
void compositor_init_switch (GF_Compositor *compositor, GF_Node *node)
 
static void traverse_transform (GF_Node *node, Transform2DStack *stack, GF_TraverseState *tr_state)
 
static void TraverseTransform2D (GF_Node *node, void *rs, Bool is_destroy)
 
void compositor_init_transform2d (GF_Compositor *compositor, GF_Node *node)
 
void tr_mx2d_get_matrix (GF_Node *n, GF_Matrix2D *mat)
 
static void TraverseTransformMatrix2D (GF_Node *node, void *rs, Bool is_destroy)
 
void compositor_init_transformmatrix2d (GF_Compositor *compositor, GF_Node *node)
 
static void TraverseColorTransform (GF_Node *node, void *rs, Bool is_destroy)
 
void compositor_init_colortransform (GF_Compositor *compositor, GF_Node *node)
 
static s32 compare_priority (const void *elem1, const void *elem2)
 
static void TraverseOrderedGroup (GF_Node *node, void *rs, Bool is_destroy)
 
void compositor_init_orderedgroup (GF_Compositor *compositor, GF_Node *node)
 

Data Structure Documentation

struct SwitchStack
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Data Fields
s32 last_switch
struct Transform2DStack
+ Collaboration diagram for Transform2DStack:
Data Fields
u32 flags
GF_Rect bounds
GF_List * sensors
GF_Matrix2D mat
u8 is_identity
u8 is_null
struct ColorTransformStack
+ Collaboration diagram for ColorTransformStack:
Data Fields
u32 flags
GF_Rect bounds
GF_List * sensors
GF_ColorMatrix cmat
struct og_pos
+ Collaboration diagram for og_pos:
Data Fields
Fixed priority
u32 position
struct OrderedGroupStack
+ Collaboration diagram for OrderedGroupStack:
Data Fields
u32 flags
GF_Rect bounds
GF_List * sensors
u32 * positions

Function Documentation

static void TraverseSwitch ( GF_Node node,
void *  rs,
Bool  is_destroy 
)
static

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void compositor_init_switch ( GF_Compositor *  compositor,
GF_Node node 
)

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static void traverse_transform ( GF_Node node,
Transform2DStack stack,
GF_TraverseState *  tr_state 
)
static

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static void TraverseTransform2D ( GF_Node node,
void *  rs,
Bool  is_destroy 
)
static

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void compositor_init_transform2d ( GF_Compositor *  compositor,
GF_Node node 
)

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void tr_mx2d_get_matrix ( GF_Node n,
GF_Matrix2D mat 
)

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static void TraverseTransformMatrix2D ( GF_Node node,
void *  rs,
Bool  is_destroy 
)
static

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void compositor_init_transformmatrix2d ( GF_Compositor *  compositor,
GF_Node node 
)

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static void TraverseColorTransform ( GF_Node node,
void *  rs,
Bool  is_destroy 
)
static

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void compositor_init_colortransform ( GF_Compositor *  compositor,
GF_Node node 
)

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static s32 compare_priority ( const void *  elem1,
const void *  elem2 
)
static

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static void TraverseOrderedGroup ( GF_Node node,
void *  rs,
Bool  is_destroy 
)
static

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void compositor_init_orderedgroup ( GF_Compositor *  compositor,
GF_Node node 
)

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