#include <nodes_x3d.h>
struct _nodepriv* X_TextureBackground::sgprivate |
SFBool X_TextureBackground::set_bind |
void(* X_TextureBackground::on_set_bind)(GF_Node *pThis, struct _route *route) |
MFFloat X_TextureBackground::groundAngle |
MFColor X_TextureBackground::groundColor |
GF_Node* X_TextureBackground::backTexture |
GF_Node* X_TextureBackground::bottomTexture |
GF_Node* X_TextureBackground::frontTexture |
GF_Node* X_TextureBackground::leftTexture |
GF_Node* X_TextureBackground::rightTexture |
GF_Node* X_TextureBackground::topTexture |
MFFloat X_TextureBackground::skyAngle |
MFColor X_TextureBackground::skyColor |
MFFloat X_TextureBackground::transparency |
SFTime X_TextureBackground::bindTime |
SFBool X_TextureBackground::isBound |
GF_Node* X_TextureBackground::metadata |
The documentation for this struct was generated from the following file: