GPAC
Open Source Multimedia Framework. For more information, check out http://gpac.wp.mines-telecom.fr
 All Data Structures Files Functions Variables Typedefs Enumerations Enumerator Properties Friends Macros Groups
X_TextureBackground Struct Reference

#include <nodes_x3d.h>

+ Collaboration diagram for X_TextureBackground:

Data Fields

struct _nodepriv * sgprivate
 
SFBool set_bind
 
void(* on_set_bind )(GF_Node *pThis, struct _route *route)
 
MFFloat groundAngle
 
MFColor groundColor
 
GF_NodebackTexture
 
GF_NodebottomTexture
 
GF_NodefrontTexture
 
GF_NodeleftTexture
 
GF_NoderightTexture
 
GF_NodetopTexture
 
MFFloat skyAngle
 
MFColor skyColor
 
MFFloat transparency
 
SFTime bindTime
 
SFBool isBound
 
GF_Nodemetadata
 

Field Documentation

struct _nodepriv* X_TextureBackground::sgprivate
SFBool X_TextureBackground::set_bind
void(* X_TextureBackground::on_set_bind)(GF_Node *pThis, struct _route *route)
MFFloat X_TextureBackground::groundAngle
MFColor X_TextureBackground::groundColor
GF_Node* X_TextureBackground::backTexture
GF_Node* X_TextureBackground::bottomTexture
GF_Node* X_TextureBackground::frontTexture
GF_Node* X_TextureBackground::leftTexture
GF_Node* X_TextureBackground::rightTexture
GF_Node* X_TextureBackground::topTexture
MFFloat X_TextureBackground::skyAngle
MFColor X_TextureBackground::skyColor
MFFloat X_TextureBackground::transparency
SFTime X_TextureBackground::bindTime
SFBool X_TextureBackground::isBound
GF_Node* X_TextureBackground::metadata

The documentation for this struct was generated from the following file: