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Open Source Multimedia Framework. For more information, check out http://gpac.wp.mines-telecom.fr
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M_PositionAnimator2D Struct Reference

#include <nodes_mpeg4.h>

+ Collaboration diagram for M_PositionAnimator2D:

Data Fields

struct _nodepriv * sgprivate
 
SFFloat set_fraction
 
void(* on_set_fraction )(GF_Node *pThis, struct _route *route)
 
SFVec2f fromTo
 
MFFloat key
 
SFInt32 keyOrientation
 
SFInt32 keyType
 
MFVec2f keySpline
 
MFVec2f keyValue
 
SFInt32 keyValueType
 
SFVec2f offset
 
MFFloat weight
 
SFVec2f endValue
 
SFFloat rotation_changed
 
SFVec2f value_changed
 

Field Documentation

struct _nodepriv* M_PositionAnimator2D::sgprivate
SFFloat M_PositionAnimator2D::set_fraction
void(* M_PositionAnimator2D::on_set_fraction)(GF_Node *pThis, struct _route *route)
SFVec2f M_PositionAnimator2D::fromTo
MFFloat M_PositionAnimator2D::key
SFInt32 M_PositionAnimator2D::keyOrientation
SFInt32 M_PositionAnimator2D::keyType
MFVec2f M_PositionAnimator2D::keySpline
MFVec2f M_PositionAnimator2D::keyValue
SFInt32 M_PositionAnimator2D::keyValueType
SFVec2f M_PositionAnimator2D::offset
MFFloat M_PositionAnimator2D::weight
SFVec2f M_PositionAnimator2D::endValue
SFFloat M_PositionAnimator2D::rotation_changed
SFVec2f M_PositionAnimator2D::value_changed

The documentation for this struct was generated from the following file: