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Open Source Multimedia Framework. For more information, check out http://gpac.wp.mines-telecom.fr
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M_AdvancedAudioBuffer Struct Reference

#include <nodes_mpeg4.h>

+ Collaboration diagram for M_AdvancedAudioBuffer:

Data Fields

struct _nodepriv * sgprivate
 
struct _child_node * children
 
GF_ChildNodeItemaddChildren
 
void(* on_addChildren )(GF_Node *pNode, struct _route *route)
 
GF_ChildNodeItemremoveChildren
 
void(* on_removeChildren )(GF_Node *pNode, struct _route *route)
 
SFBool loop
 
SFFloat pitch
 
SFTime startTime
 
SFTime stopTime
 
SFTime startLoadTime
 
SFTime stopLoadTime
 
SFInt32 loadMode
 
SFInt32 numAccumulatedBlocks
 
SFInt32 deleteBlock
 
SFInt32 playBlock
 
SFFloat length
 
SFInt32 numChan
 
MFInt32 phaseGroup
 
SFTime duration_changed
 
SFBool isActive
 

Field Documentation

struct _nodepriv* M_AdvancedAudioBuffer::sgprivate
struct _child_node* M_AdvancedAudioBuffer::children
GF_ChildNodeItem* M_AdvancedAudioBuffer::addChildren
void(* M_AdvancedAudioBuffer::on_addChildren)(GF_Node *pNode, struct _route *route)
GF_ChildNodeItem* M_AdvancedAudioBuffer::removeChildren
void(* M_AdvancedAudioBuffer::on_removeChildren)(GF_Node *pNode, struct _route *route)
SFBool M_AdvancedAudioBuffer::loop
SFFloat M_AdvancedAudioBuffer::pitch
SFTime M_AdvancedAudioBuffer::startTime
SFTime M_AdvancedAudioBuffer::stopTime
SFTime M_AdvancedAudioBuffer::startLoadTime
SFTime M_AdvancedAudioBuffer::stopLoadTime
SFInt32 M_AdvancedAudioBuffer::loadMode
SFInt32 M_AdvancedAudioBuffer::numAccumulatedBlocks
SFInt32 M_AdvancedAudioBuffer::deleteBlock
SFInt32 M_AdvancedAudioBuffer::playBlock
SFFloat M_AdvancedAudioBuffer::length
SFInt32 M_AdvancedAudioBuffer::numChan
MFInt32 M_AdvancedAudioBuffer::phaseGroup
SFTime M_AdvancedAudioBuffer::duration_changed
SFBool M_AdvancedAudioBuffer::isActive

The documentation for this struct was generated from the following file: