#include <codec.h>
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u32 | InterfaceType |
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const char * | module_name |
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const char * | author_name |
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void * | HPLUG |
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GF_Err(* | AttachStream )(struct _basedecoder *, GF_ESD *esd) |
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GF_Err(* | DetachStream )(struct _basedecoder *, u16 ES_ID) |
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GF_Err(* | GetCapabilities )(struct _basedecoder *, GF_CodecCapability *capability) |
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GF_Err(* | SetCapabilities )(struct _basedecoder *, GF_CodecCapability capability) |
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u32(* | CanHandleStream )(struct _basedecoder *, u32 StreamType, GF_ESD *esd, u8 ProfileLevelIndication) |
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const char *(* | GetName )(struct _basedecoder *) |
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void * | privateStack |
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GF_Err(* | ProcessData )(struct _scenedecoder *, const char *inBuffer, u32 inBufferLength, u16 ES_ID, u32 AU_Time, u32 mmlevel) |
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GF_Err(* | AttachScene )(struct _scenedecoder *, LPSCENE scene, Bool is_scene_root) |
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GF_Err(* | ReleaseScene )(struct _scenedecoder *) |
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u32 GF_SceneDecoder::InterfaceType |
const char* GF_SceneDecoder::module_name |
const char* GF_SceneDecoder::author_name |
void* GF_SceneDecoder::HPLUG |
GF_Err(* GF_SceneDecoder::AttachStream)(struct _basedecoder *, GF_ESD *esd) |
GF_Err(* GF_SceneDecoder::DetachStream)(struct _basedecoder *, u16 ES_ID) |
u32(* GF_SceneDecoder::CanHandleStream)(struct _basedecoder *, u32 StreamType, GF_ESD *esd, u8 ProfileLevelIndication) |
const char*(* GF_SceneDecoder::GetName)(struct _basedecoder *) |
void* GF_SceneDecoder::privateStack |
GF_Err(* GF_SceneDecoder::ProcessData)(struct _scenedecoder *, const char *inBuffer, u32 inBufferLength, u16 ES_ID, u32 AU_Time, u32 mmlevel) |
GF_Err(* GF_SceneDecoder::AttachScene)(struct _scenedecoder *, LPSCENE scene, Bool is_scene_root) |
GF_Err(* GF_SceneDecoder::ReleaseScene)(struct _scenedecoder *) |
The documentation for this struct was generated from the following file: