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GF_SceneDecoder Struct Reference

#include <codec.h>

+ Collaboration diagram for GF_SceneDecoder:

Data Fields

u32 InterfaceType
 
const char * module_name
 
const char * author_name
 
void * HPLUG
 
GF_Err(* AttachStream )(struct _basedecoder *, GF_ESD *esd)
 
GF_Err(* DetachStream )(struct _basedecoder *, u16 ES_ID)
 
GF_Err(* GetCapabilities )(struct _basedecoder *, GF_CodecCapability *capability)
 
GF_Err(* SetCapabilities )(struct _basedecoder *, GF_CodecCapability capability)
 
u32(* CanHandleStream )(struct _basedecoder *, u32 StreamType, GF_ESD *esd, u8 ProfileLevelIndication)
 
const char *(* GetName )(struct _basedecoder *)
 
void * privateStack
 
GF_Err(* ProcessData )(struct _scenedecoder *, const char *inBuffer, u32 inBufferLength, u16 ES_ID, u32 AU_Time, u32 mmlevel)
 
GF_Err(* AttachScene )(struct _scenedecoder *, LPSCENE scene, Bool is_scene_root)
 
GF_Err(* ReleaseScene )(struct _scenedecoder *)
 

Field Documentation

u32 GF_SceneDecoder::InterfaceType
const char* GF_SceneDecoder::module_name
const char* GF_SceneDecoder::author_name
void* GF_SceneDecoder::HPLUG
GF_Err(* GF_SceneDecoder::AttachStream)(struct _basedecoder *, GF_ESD *esd)
GF_Err(* GF_SceneDecoder::DetachStream)(struct _basedecoder *, u16 ES_ID)
GF_Err(* GF_SceneDecoder::GetCapabilities)(struct _basedecoder *, GF_CodecCapability *capability)
GF_Err(* GF_SceneDecoder::SetCapabilities)(struct _basedecoder *, GF_CodecCapability capability)
u32(* GF_SceneDecoder::CanHandleStream)(struct _basedecoder *, u32 StreamType, GF_ESD *esd, u8 ProfileLevelIndication)
const char*(* GF_SceneDecoder::GetName)(struct _basedecoder *)
void* GF_SceneDecoder::privateStack
GF_Err(* GF_SceneDecoder::ProcessData)(struct _scenedecoder *, const char *inBuffer, u32 inBufferLength, u16 ES_ID, u32 AU_Time, u32 mmlevel)
GF_Err(* GF_SceneDecoder::AttachScene)(struct _scenedecoder *, LPSCENE scene, Bool is_scene_root)
GF_Err(* GF_SceneDecoder::ReleaseScene)(struct _scenedecoder *)

The documentation for this struct was generated from the following file: