#include <visual_manager.h>
GF_Compositor* GF_VisualManager::compositor |
Bool GF_VisualManager::direct_flush |
u32 GF_VisualManager::type_3d |
GF_List* GF_VisualManager::back_stack |
GF_List* GF_VisualManager::view_stack |
u32 GF_VisualManager::width |
u32 GF_VisualManager::height |
DrawableContext* GF_VisualManager::context |
DrawableContext * GF_VisualManager::cur_context |
u32 GF_VisualManager::last_had_back |
Bool GF_VisualManager::is_attached |
Bool GF_VisualManager::center_coords |
Bool GF_VisualManager::has_modif |
Bool GF_VisualManager::has_overlays |
Bool GF_VisualManager::has_text_edit |
GF_Err(* GF_VisualManager::GetSurfaceAccess)(GF_VisualManager *) |
void(* GF_VisualManager::ReleaseSurfaceAccess)(GF_VisualManager *) |
void(* GF_VisualManager::ClearSurface)(GF_VisualManager *visual, GF_IRect *rc, u32 BackColor) |
Bool(* GF_VisualManager::DrawBitmap)(GF_VisualManager *visual, GF_TraverseState *tr_state, DrawableContext *ctx, GF_ColorKey *col_key) |
GF_Node* GF_VisualManager::offscreen |
u32 GF_VisualManager::bounds_tracker_modif_flag |
u32 GF_VisualManager::num_nodes_prev_frame |
u32 GF_VisualManager::num_nodes_current_frame |
struct _video_overlay* GF_VisualManager::overlays |
GF_List* GF_VisualManager::navigation_stack |
GF_List* GF_VisualManager::fog_stack |
GF_List* GF_VisualManager::alpha_nodes_to_draw |
u32 GF_VisualManager::num_lights |
u32 GF_VisualManager::max_lights |
u32 GF_VisualManager::num_clips |
u32 GF_VisualManager::max_clips |
u32 GF_VisualManager::nb_views |
u32 GF_VisualManager::current_view |
u32 GF_VisualManager::autostereo_type |
u32 GF_VisualManager::camera_layout |
Bool GF_VisualManager::reverse_views |
u32* GF_VisualManager::gl_textures |
u32 GF_VisualManager::auto_stereo_width |
u32 GF_VisualManager::auto_stereo_height |
GF_Mesh* GF_VisualManager::autostereo_mesh |
u32 GF_VisualManager::glsl_program |
u32 GF_VisualManager::glsl_vertex |
u32 GF_VisualManager::glsl_fragment |
u32 GF_VisualManager::yuv_glsl_program |
u32 GF_VisualManager::yuv_glsl_fragment |
u32 GF_VisualManager::yuv_rect_glsl_program |
u32 GF_VisualManager::yuv_rect_glsl_fragment |
Fixed GF_VisualManager::depth_vp_position |
Fixed GF_VisualManager::depth_vp_range |
The documentation for this struct was generated from the following file: